For my lighting controller, I wanted to create an interface where someone would be able to map the position of the lights to the positions of actors (or anything) in the space. I used 6 reed switches that would correspond to the location of the 6 lights in the ITP lounge. Small game pieces with magnets on them were able to turn the lights on when placed over these locations on the controller.
I wanted to give more control than on/off, so I added the ability to change the brightness of all the lights that were on with a potentiometer. There is an LED to visually indicate the brightness in case there are no game pieces on the controller. I also included a toggle switch that will turn all the lights on/off at once.Read more...
For my voice interface, I decided to go for a more functional route. Sometimes it is time consuming or feels cumbersome to fill out forms by typing or writing by hand, so I wanted to make an experience where a user can fill out a form quickly by speaking the answers. There’s a demo video above and the full dialog flow is below.
Here’s a full video of me navigating the VR spaces that I created. I continued to add to the space I made from the previous “Recreating a Space” project. There aren’t that many VR experiences (or popular media in general) that capture experiences of Midwestern life so I wanted to portray spaces that are reminiscent of places in my home state of Michigan.
I wasn’t intending on creating a narrative with this piece, but I intentionally built them to be a part of the same world. In making sense of the scene sequencing, I had the spaces meld into each other with the user seeming to transition through the trees and then into the corn field.
There’s also an element of timing where the scenes go from night to dark, suggesting that you’re spending a certain amount of time in each place.
In the last scene, there’s something jarring about being in natural spaces (through the unnatural portal of virtual reality) and then being pulled back to present through the iPhone ringtone. It’s little bit of the the reality within a reality, but mostly I was interested in how something can be familiar and unfamiliar at the same time.
Here's a video with me navigating the space with a mouse. For my place, I've recreated a place I was visited this past summer on Lake Erie. I used Unity to pull assemble my scene.
And here are some of the important resources I used:
Many of the magnetic contact switches I found are composed of two pieces. One side has a magnet in it and another side has a reed sensor in it. The side with the magnet will not have any wires coming out, but the sensor side will have two wires. Normally they are enclosed in a plastic housing that allows users to mount them with screws or press fit into a hole. The side with the wires and the reed switch is the part that will hook up to your microcontroller.
Magnetic door contact switch (from Adafruit)
Magnetic window contact switch (from Amazon)